Roblox developer focused on the parts players never see: combat logic, backend data, inventory, and shops that don't break. No flashy trailers โ just systems that hold up under real players.
Hit detection, damage pipelines, cooldowns, combos, and status effects built to stay consistent across clients and server authority.
DataStore architecture, session locking, autosaving, and profile systems designed so players never lose progress โ even under load.
Item ownership, stacking, currency handling, purchase validation, and inventory systems that stay in sync between UI and server.
NPC decision-making, pathing, aggro logic, and enemy behavior trees tuned to feel intentional rather than scripted-random.
Grind loops, spawner/collection mechanics, scaling currency and stat curves, rebirth/prestige progression, and leaderboard-driven idle systems built to stay balanced as players scale up.
FPS systems โ first-person shooter mechanics (weapon handling, recoil, hitscan/projectile FPS frameworks) are not something I take on.
Car mechanics โ vehicle physics, drivetrain simulation, and driving systems are outside what I build.
Percentage-based payment is not accepted.
I only take fixed-price commissions.