roblox_dev.portfolio available for hire
boot_sequence โ€” build_systems.exe

I build the systems that make a game actually work.

Roblox developer focused on the parts players never see: combat logic, backend data, inventory, and shops that don't break. No flashy trailers โ€” just systems that hold up under real players.

01

What I actually build

// combat_system

Combat Systems

Hit detection, damage pipelines, cooldowns, combos, and status effects built to stay consistent across clients and server authority.

// data_handling

Data Handling & Backend

DataStore architecture, session locking, autosaving, and profile systems designed so players never lose progress โ€” even under load.

// shop_system

Shop & Inventory Backend

Item ownership, stacking, currency handling, purchase validation, and inventory systems that stay in sync between UI and server.

// ai_behavior

AI

NPC decision-making, pathing, aggro logic, and enemy behavior trees tuned to feel intentional rather than scripted-random.

// simulator_loop

Simulator Systems

Grind loops, spawner/collection mechanics, scaling currency and stat curves, rebirth/prestige progression, and leaderboard-driven idle systems built to stay balanced as players scale up.

02

Footage / Demos

// shop_system โ€” shop + inventory backend
// ai_behavior โ€” AI + round system
// simulator_loop โ€” live demo
// minigame โ€” knife minigame (cooking game)
03

Known limitations

OUT OF SCOPE

FPS systems โ€” first-person shooter mechanics (weapon handling, recoil, hitscan/projectile FPS frameworks) are not something I take on.

OUT OF SCOPE

Car mechanics โ€” vehicle physics, drivetrain simulation, and driving systems are outside what I build.

04

Pricing

$20 USD minimum
Every commission is different, so the final price depends on the complexity and scope of the work.
PAYMENT

Percentage-based payment is not accepted.
I only take fixed-price commissions.

05

Get in touch

ROBLOX PROFILE @Masterpiece3rdCCA View Profile
DISCORD master_a Copy Username